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Slot Machine Prototype

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Slot Machine Prototype Game - Main Screen
Slot Machine Prototype Game - Pay Table

Slot Machine Prototype

Game made via Reverse Engineering and Rapid Protyping

Kermit programmed this slot machine game prototype in Unity and C#, during spring break amid the COVID-19 pandemic. The prototype implements essential gameplay features present in enterprise slot machine games; the player uses credits to spin the reels, generating a new game board state. The new game state is then evaluated per each payline found in the pay table. Any winning chain of icons pays the player "points" (in lieu of credits/cash). There are different icons (fruits) with varying values. Animations, SFX (sound effects), and background audio are implemented. The prototype also features customization options to change the background art, music, and adjust the volumes of each audio group.

Kermit streamed the entire development live on Twitch (unfortunately only one video saved...). Kermit didn't initially know much about slot machine games, thus he analyzed enterprise slot machine gameplay, and rapidly prototyped the game with code and diagrams.

Code and Live Footage

Play the Game Below!

Slot Machine Prototype Game - Game Options
Slot Machine Prototype Game - Winning a Payline